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Haltia
[Hall Tee ah]
Saturation: 5




Haltia all share one common physical trait, pointed ears. Even the dwarves have a slight point at the tops of their large rounded ears. These are the elves, orcs, trolls, goblins, halflings, gnomes, tieflings, and others of humanoid lineage outside of the Max'ji. As the Haltia increase in Saturation their sub-order becomes more apparent, from skin changing hue or color, to tusks, horns, claws, tails, and the like developing, and even a person's height or structure may shift.
Sui Generis:
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Adept
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Ambit
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Nimble Fingers​
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Troth
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Slow Bloom
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Strained Poise​​
Vagaries:
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Antisomnus
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Swift Craft
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Intellectuality (+Int)

Adept: you are very skilled and learn easier than others. Gain 5 extra free XP to spend strictly on Talents.
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Ambit: this Haltia protects a specific area, be it a barn, patch of farmland, bridge, domicile, hillside, small area of forest, or other confined area. They bring prosperity to their chosen land and act as protection over it. The ambit is an area that the Haltia does not own singularly, but can be co-owned with others or solely owned by another individual. Locks can not be picked, blight can not be cast on crops, and beasts will not target the livestock of a place; any antagonist within the bounds of the ambit are down a shadow star in all stats while remaining within the bounds.
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Nimble Fingers: these Haltia have dedicated themselves to a single craft or just naturally find a specific handicraft easy to create. Craft and repair time for the specific crafted item is halved, but only for that specific type of item. For Example-daggers, bracers, locks, etc. Must be specific, cannot be vague like "edged weapons". The crafting time can not be further reduced by gramaryes or aether effects unless otherwise stated.
Troth: this individual is honor bound to their word. Any time they give a promise or their word on something they must carry through with their promise. If they fail to do so they lose a regen and gain saturation.
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Slow Bloom: any talents outside of craft talents take twice as long to learn.
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Strained Poise: others often consider you an individual of calm collectiveness, however once you lose your cool you're an anger fueled individual for no less than one minute. You are down a shining star in Intellect for the duration, as well as easy to jump to combat. Target the closest enemy and engage in physical combat, aether abilities, gramaryes, and talents from Tier 1 and higher can not be utilized until the bout of anger passes. If no enemies are present the anger can be released through roleplay by yourself or with your surroundings.
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