

Rado

Proficiency: Conjuration
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Inefficiency: Noumenon
Numen: Heart Beasts - Those born in Rado have an amazing ability to summon a unique creature companion that they can call upon for aid or guidance. This companion serves as a symbol of the individual's strengths, weaknesses, and aspirations, and manifests as a reflection of the resident's true nature.

Realm Strength:
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Realm Weakness:
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Optional Vagaries: Art Crafting Trades
Size: Deme
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Capital: ​
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Climate:
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Physical Characteristics: Located centrally in UR, west of the Highlands and includes four different biomes: grassland, shrubland, coniferous forest and alpine. In the center of the realm is a high mountain crest running north to south. From west to east, the realm consists of desert basins, desert canyons and mesas, turning into desert plateaus, then alpine mountains, and then the grasslands of the high plains.
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Unique Feature: Everything from architecture, to clothing, to common goods is often crafted with anthropomorphic qualities here. Home to many craft guilds.

Garb
This realm boasts a distinct aesthetic, in which, not just clothing, but in all things including architecture and common items feature zoomorphic, phytomorphic, and less so, anthropomorphic designs. When clothing or items are not artistically shaped to represent something from nature it will instead, feature designs reflecting these features. Whether woven into the fabric, printed, embroidered, or in some other manner artistically incorporated. A deep appreciation for the arts runs through all of the citizens of this of Rado.
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Clothing ensembles may depict scenes from nature throughout the outfit, such as pants that resemble or feature grasslands, a tunic featuring cloud and sky, a scarf in the shape of a twisting dragon, the coat embroidered with a large tree motif, their satchel an acorn clutch. A variety of materials are used, including imported resources. Felted designs are common in the winter months. The element(s) a person chooses to display on their clothing is considered a personal representation of that individual in some way, sometimes the form of power or emotional state they wish to imbue.
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Warriors of this realm wield leaf shaped shields of a variety of plants, each type representing various battalions or styles of fighting. Each line of variegation appearing on an individual's shield represents a battle that they have fought in.

Architecture
Clothing, home goods, and architectural details are inspired by nature: plants, animals, and beasts. Details mimicking nature with focus on either representing the natural element or mimicking its properties. Housing goods, tools, and even structures follow these core artistic qualities. The art is in the detail and the magic in the living for this culture.
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Many of the structures in this realm are built in a storybook style, with most people living in cottages. There are several areas that feature houses built in the lofts of trees, which offer added protection from prowling beasts. Roofs typically feature steep slopes with curved edges, especially around the gables and rakes, and have soft rolling lines that are pleasing to the eye. Other roof types, especially those located in or near the eastern side of the realm, are built from tightly applied thatch. Some buildings, especially those of gathering places, officials, and important structures, will feature tiles that resemble either layered leaves or scales.

Culture
Home to many artisans, crafts people, farmers, and Aether Horticulturalists. There is a strong Artīrion guild network in Rado, each specializing in a particular art or craft, and nearly every hand crafter in the realm seeks to join one and be recognized by them. There are many benefits to belonging to a guild and it is a sign of an individual's talents and recognition. Guilds work together to promote the growth and development of their respective fields. In fact, they are so prevalent that it has shaped the local government, which is a meritocracy, where skill and talent play a significant role in determining social status. Artists, crafts people, and inventors are highly respected and may even hold positions of power within the government or noble classes.
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Gambling is a favorite pass time of the locals to this realm, however they tend to gamble art pieces, commissions, favors, craft materials, collaborations, and arranged trades instead of currency, as that is frowned upon.




